9/7/2023 0 Comments Adobe animate fade in symbol![]() These symbols can have actions applied to them to dynamically load, disappear, trigger other events, and many other things (in actionscript). There are three types of Symbols: a Movie Clip, a Graphic symbol, or a Button symbol. ![]() Symbols: Movie Clips vs Graphic vs Button You can also break apart Symbols into their original objects to make derivatives of a Symbol. If you want to change the appearance of every instance of that object throughout your movie you can directly edit the Symbol in the library. Instead of having hundreds of graphics, text, and other elements laying on the stage, you can create a symbol and use wherever you need it. Basically, symbols are like container for your visual/auditory elements. Symbols can be created from a Drawing, collections of Drawings and other Symbols, or external files (JPGs, PNGs for instance). Symbols are a powerful feature of Flash in that you can draw an object once, save it in your library, and use it over and over. Drawings have stroke and fill which can be reshaped via the Selection and Subselection tools as well as any other vector editing tools. Drawings are created with the vector editing tools in Flash such as the Pencil, Brush, Oval, Rectangle, etc. There are two primary types in Flash, Drawings and Symbols. created new folders for different types of elements, or nest one symbol in another) You can organize your library like you did in your windows/mac directory. It holds all the symbol objects of each Flash file. Library: The library tab will be your best friend in Flash. Here you can set the size of your Flash file, background color, frame rate and exporting settings. When you have the Selection Tool selected and click the background of the stage, the Properties tab shows the Document Properties. Each object or tool has its own properties which can be adjusted in this tab. Properties: The Properties tab changes depending on which tool on the toolbar you have selected or which object you have selected on the stage. These appear along the left side of the Timeline. Also, Flash has layers just like many other Adobe applications. You can navigate to any frame of your animation to perform editing. Timeline: The numbers across the bottom correspond to the frames that occur as time progresses through the movie. You can show and hide the things that exceed the size of your stage by turning off/on Pasteboard (View>Pasteboard) It can present content that is in a Scene or can present sub-content such as objects from the library. The Stage has several context which are indicated along the top bar of the stage. ![]() You can animate content from off-stage onto the main stage area or use a background image that is larger than the main stage to move around as if the camera is panning across a background. The grey background area outside the box in the middle is 'off-stage'. Content that is within the box in the middle of the stage will be visible when the Flash movie is output. Stage: The stage is the main workspace of Flash, all your compositional elements (movie clips, buttons, graphics, and etc.) will be arranged here. Here is an overview of the Flash interface. However, Flash requires a certain mindset to work in it properly, especially when animating with vector graphics and coding with actionscript 3.0. ![]() Some of the Flash interface components will look familiar to you, as they have the same functionality as other Adobe applications. Flash can be used for creating games, making presentations, animations, visualizations, webpage components, and many other interactive applications. Flash is an incredibly powerful program that has seemingly endless potential. Along with simple animation we will be learning how to create buttons. ![]() This week, you will be introduced to FLASH animation 101. ![]()
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