9/4/2023 0 Comments Hypnosis images spiral![]() ![]() If Jevil is beaten by fighting, he prophesies about the return of the " Queen" (foreshadowing her role in Chapter 2), along with "the Knight's hand" drifting closer, before warning the party many are stronger than him.If Jevil is Pacified by Ralsei, he proclaims that he will sleep for "the other 100 years" and that "a nightmare will awaken in hearts, in the shadow of the Knight's hand." He questions the party's ability to stop "it" before giving them the armor Jevilstail, becoming the Devilsknife, and flying upwards, disappearing.The item Jevil grants the party, along with the dialogue he delivers, depends on the method by which he was defeated: Once defeated, Jevil warns the party of future events through various metaphors, before transforming into a Devilsknife and granting an item to the party. WHEN YOUR HP DROPS TO 0, YOU LOSE!" Jevil then engages the party in combat. Jevil waits at the far right of the area, and wants to " PLAY" a " SIMPLE NUMBERS GAME. After Kris uses the Key to Jevil's cell, a smaller door materializes and opens. The smith then warns the party of the evil energy the Key holds and advises them not to use it. ![]() This order is Diamond, Heart, Club, Spade.Īfter retrieving the three, Kris takes them to Malius, who combines the parts into a single Door Key. It starts from the bottom and always contains non-violent enemies, excluding Spade. The combination is the order of the shaped doors of the main floors in Card Castle. ![]() After crossing the path, the party can encounter three Rabbicks before reaching the chest.īroken Key C is found in a chest behind a spade and diamond puzzle northeast in the Field, before the Great Board. The dark path can be found in the southwest corner of the area, at the middle of the south edge of the square. The chest is visible on the southeast side, but can only be accessed through a secret dark path. The party finds Broken Key B in a chest in the Scissor Dancers area in the Forest. Seam hands over Broken Key A after Kris mentions Jevil, and also hints towards the location of the Broken Key B. To get the key to Jevil's cell, the party heads out to collect the three Broken Keys (A, B, and C). He instructs the party to find the key to open his door, noting that the " OLD SHOPKEEPER," Seam, knows something about it. ![]() However, he goes on to explain that he is lonely and that he wishes for more people to be "free" with him. When talking to him for the first time, Jevil explains that while it appears he is locked in a cell, he is the only person who is actually free while everyone else is locked away. Because of this, Seam was forced by the four Kings to lock Jevil away underneath Card Castle. Seam explains that Jevil " started saying bizarre things that didn't completely make sense - But didn't completely not make sense, either." Eventually, Jevil started viewing the world as a game, while everyone acted as its participants. One day, however, Jevil encountered a " strange someone," and his personality shifted permanently. Some time before Kris and Susie entered the Dark World, Jevil worked as the Court Jester alongside Seam, who was the Court Magician. This is also evidenced by how he claims that he can do anything, as the Joker’s most frequent use is a wild card. Specifically, he is implied to be the Joker, as he was the court jester. Jevil, like other Card Kingdom denizens, is implied to be a playing card. Seam however finds some sense in the words of Jevil, indicating that his insanity might be a form of awareness. His dialogue is rife with maniacal laughter, repeated words, rambling puns, and strange sentences, and he has a sadistic sense of entertainment, considering battle with the party to be a " GAME." He has a very cynical view of the world around him and considers everyone around him to be trapped while he is the only one truly free, despite ironically being jailed from the world. Now insane, Jevil is still portrayed as an eccentric individual. Jevil is described as mad since he met a " strange someone." Prior to losing his mind, he was a jester with a presumed jokey attitude and a friend of Seam. His head appears to be connected to his body via a coil spring (akin to that found in a jack-in-the-box), which is only exposed when attacked. He wears a purple and black harlequin jester hat with two small yellow bells. He is dressed in a purple shirt, black trousers, a black cape, green slippers, black socks, purple mittens, and a lime green and yellow jester's collar. He has a purple tail shaped like a capital letter J. He has a long, purple tongue which can be seen either when he laughs, or during some of his attacks. Jevil is a short, pudgy imp with a round gray face, elven ears, clown-like eyes with small yellow pupils and black sclerae, and a large smiling mouth with yellow, sharp teeth. ![]()
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